Rattle or buzz
Mechanical: grille, case, cabinet panel, or something touching the speaker.
One smooth sine sweep, three jobs. Full range shows dropouts and peaks, the 40–400 Hz rattle hunt finds what buzzes, and the 8–20 kHz sweep finds where your hearing stops. Tap Mark and the exact frequency is recorded.
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On iPhone, turn the Ring/Silent switch to Ring or the page will stay silent.
Keep the volume moderate — a sweep passes through the 2–5 kHz range where ears are most sensitive. Stop if anything sounds harsh. Use headphones for the hearing-range sweep; most phone and laptop speakers roll off before your ears do.
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A frequency sweep is a tone that glides smoothly from low to high. Play the full 20 Hz–20 kHz sweep to hear dropouts, the 40–400 Hz rattle hunt to find what buzzes, or the 8–20 kHz sweep to find where your hearing stops. Tap Mark to record the exact frequency, then hold it in the Tone Generator to track the source.
An audio sweep — a sweep tone — glides through every frequency between two points, so problems that only happen at one frequency stand out: a rattle at 140 Hz, a dip where the room cancels the sound, a speaker that stops at 12 kHz. Music hides these because it is always playing many frequencies at once.
| Sweep | Range | Length | Tap Mark when |
|---|---|---|---|
| Full range (20Hz to 20kHz sweep) | 20 Hz–20 kHz | 20 s | The tone buzzes, rattles, or vanishes |
| Rattle hunt | 40–400 Hz | 20 s | Anything buzzes |
| Hearing range | 8–20 kHz | 30 s | You can no longer hear it |
Marks subtract a typical reaction time of about a third of a second, so they land close to the frequency that actually caused the sound.
Most rattles live below 400 Hz, where the speaker cone moves the most. Run the rattle hunt at a moderate level, mark every buzz, then:
If nothing you touch changes it and it also appears at low volume, the speaker itself may be damaged — run the crackle check on a phone.
This hearing frequency test checks only the top of your range. Use headphones, a quiet room and a low volume. Play the hearing-range sweep and tap the moment the tone disappears. Then run it on Left and Right separately.
Never turn the volume up to chase a tone you cannot hear.
A logarithmic sweep spends equal time on every octave — 20 to 40 Hz takes as long as 10 to 20 kHz. That matches how we hear pitch, and it is what the presets use.
A linear sweep moves the same number of hertz every second, so it races through the bass and spends most of its time in the treble. Use it in Custom when you need a constant Hz-per-second rate, for example for a measurement rig.
The sweep plays at one level throughout. It sounds loudest around 2–5 kHz because human hearing is most sensitive there, and quieter at the extremes because both ears and speakers roll off. Small bumps and dips are normal — no speaker or room is perfectly flat.
Mechanical: grille, case, cabinet panel, or something touching the speaker.
Usually a room cancellation or a dip in the speaker response.
Distortion. Lower the volume; if it stays at low level, check the speaker.
The limit of the speaker, the headphones, or your hearing.
Normal: most speakers and many ears roll off above 15 kHz. Try headphones.
Something is resonating. Hold that frequency and touch the grille, case and nearby objects until it stops.
That is usually the room, not the speaker. Move a little and repeat — if the patches move, it is the room.
A tone that glides smoothly from one frequency to another. A logarithmic sweep spends equal time on every octave, which matches how we hear; a linear sweep spends most of its time in the treble.
Run the 40–400 Hz rattle hunt at a moderate level and tap Mark when it buzzes. Then hold that frequency in the Tone Generator and press gently on the grille, panels and nearby objects until the buzz stops.
No — it is a rough check of your upper limit. Results depend on the headphones and volume. If one ear differs a lot, or the limit is far below 12 kHz, see an audiologist.
Human hearing is most sensitive around 2–5 kHz. The tone is played at the same level throughout; your ears are what change.
Play any frequency from 20 Hz to 20 kHz — sine, square, sawtooth or triangle, left or right.
AudioFind how low your speakers, subwoofer or headphones really go — 200 Hz down to 20 Hz.
AudioFind where your phone speaker crackles — by volume and by frequency — and whether it is fixable.
AudioVerify left/right channels, stereo image, and frequency response.